If you’re like me and grew up grinding MVPs and trading items in MMORPG like Ragnarok Online, you’ve probably imagined what it would be like if those precious in-game items actually had real-world value.
I’m talking about a full-on blockchain-based MMORPG. Imagine Ragnarok Online but upgraded for the Web3 era.
Let’s dive into that dream and explore what it could mean for both players and developers.
Imagine This: A World Where Every Drop Counts

In traditional MMORPGs, we spend hours farming for rare loot, only for it to stay stuck in our account. If we stop playing, all those hours of effort? Gone. But in a blockchain-based game, things could be different.
Picture this: You defeat Baphomet and it drops a rare weapon. Instead of just sitting in your inventory, that item is minted as an NFT, a unique digital asset that you truly own. You can equip it, trade it, or sell it on an open marketplace for real crypto.
Now, your time spent in-game could actually turn into money.
This wouldn’t just change how we play, it could totally redefine the value of gaming itself.
Players Win, But Developers Don’t Lose

One question always comes up: “If players can trade items freely, how do developers still make money?”
The answer is actually elegant. Every time an item is sold on the marketplace, the developer could take a small transaction fee, say 2–5%. So instead of relying solely on top-up sales or gacha, the game earns from a living economy powered by the community.
This system keeps both sides happy:
- Players get the freedom to sell or trade their loot.
- Developers earn a steady stream of revenue from real player activity.
It’s not about removing monetization. it’s about making it fair and sustainable.
More Possibilities: Not Just Items, But Characters and Skins
Let’s take it a step further. What if your character was an NFT? Your customized build, rare mount, special titles. All wrapped up into one asset that you could sell when you’re done with the game.
Want to switch to another class or server? No problem, just transfer your character, or sell it to someone who wants your progress.
Even cosmetics could follow the same model. Rare skins, limited-edition costumes, or headgears could be limited-run NFTs, tradable across players. The game could even host official auctions for charity, events, or tournaments.
With blockchain, ownership becomes fluid. And with that, gaming becomes more personal.
Challenges? Sure. But Nothing We Can’t Solve

Of course, it’s not all perfect. Gas fees, wallet setups, and blockchain onboarding still feel like a nightmare to many casual gamers. But as we discussed earlier, Web3 UX is improving fast.
Modern games could easily integrate smooth, wallet-less onboarding. Players could log in using Google or Apple, play for hours, and only learn about crypto when they want to cash out or trade. Behind the scenes, blockchain tech would be running quietly, doing its job without scaring anyone.
If done right, players wouldn’t even know it’s a Web3 game. They’d just say, “Wow, this is the first game where my loot actually matters.”
The Big Picture
A game like Ragnarok Online on blockchain wouldn’t just be nostalgic. It would be revolutionary.
It would reward time and skill in new ways. It would build a true player-driven economy. And it would give developers more tools to grow, without resorting to shady monetization.
This isn’t some far-off fantasy, either. Games like this are already being explored, they just haven’t cracked the mainstream yet.
But if one of them gets it right, it could change everything. For players, for studios, and for the future of gaming.
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